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Surprisingly, most methods treat the 3d modeling and tracking of bodies and hands separately Fully articulated hand tracking promises to enable fundamentally new interactions with virtual and augmented worlds, but the limited accuracy and efficiency of current systems has prevented widespread adoption. Humans move their hands and bodies together to communicate and solve tasks

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Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically Modeling and capturing hands and bodies together by romero et al Surprisingly, most methods treat the 3d modeling and tracking of bodies and hands separately.

When scanning or capturing the full body in 3d, hands are small and often partially occluded, making their shape and pose hard to recover.

在这里,我们模拟了手和身体相互作用的模型,并将其拟合到全身4D序列。 在3D模式下扫描或捕获整个身体时,手很小,通常会被部分遮挡,因此其形状和姿势很难恢复。 为了应对低分辨率,遮挡和噪声,我们开发了一种称为MANO(具有清晰和非刚性变形的手动模型)的新模型。 MANO是从31种对象的各种姿势的1000次高分辨率3D扫描中学到的。 该模型是逼真的,低尺寸的,可以捕获姿势引起的非刚性形状变化,与标准图形包兼容,并且可以适合任何人的手。 MANO提供了从手部姿势到姿势混合形状校正的紧凑映射以及姿势协同作用的线性流形。 我们将MANO附加到标准的参数化3D身体形状模型(SMPL),从而获得完全铰接的身体和手模型(SMPL + H)。 When scanning or capturing the full body in 3d, hands are small and often. A unified deformation model is presented for the markerless capture of human movement at multiple scales, including facial expressions, body motion, and hand gestures, which enables the full expression of part movements by a single seamless model. This combination enables natural performance capture even under severely noisy measurements.

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